
The EA Nation login should help simplify getting up and running online. The strength of your motion here will ultimately determine the grenade's trajectory. There's also a motion-based grenade-toss mechanic that has you arm the grenade, then hit the fire button to designate a rough target, and finally make a throwing motion with the remote itself. You can similarly disable the shotgun-pump requirement via a menu option if that seems too laborious for you during a fast-paced multiplayer match (as it did to us).
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On the other hand, you'll have full aiming precision if you hold it up over your shoulder. In a multiplayer match, you're permitted to fire the bazooka from the hip for a quick response time, but you'll lose some accuracy.

These gestures have made their way into the multiplayer, but in a modified form. (The Wii will look for the remote to be upside down to verify you're doing it right.) There's also a pump-action shotgun that you actually need to pump to reload after each shot-by making a pumping motion with the remote, naturally.

For instance, when you want to use the bazooka, you'll have to actually hoist the Wii Remote over your shoulder before you fire, as you would the real weapon. New to the Wii game's single-player campaign is a number of gesture-based control mechanics intended to enhance the realism of the combat experience. Heroes 2 supports a whopping 32 players in online multiplayer matches. Once your opponent is bare-headed, your shots will certainly kill, but that helmet can sometimes make the difference between life and death when the action is moving quickly. Often when you get a headshot, you'll see your enemy's helmet go flying, accompanied by a satisfying metal clang sound. However, even a headshot won't necessarily guarantee you a kill. At first, it felt as if we were emptying entire clips at our opponents and hitting only air, but after a few minutes we were able to figure out where we ought to be aiming to score effective hits. You'll get an exceptionally large crosshair in the multiplayer game, which sometimes makes it tough to gauge where exactly you're shooting at when facing an opponent. So the designers have also added a weaker one-button melee attack that won't kill in one hit but is much easier to execute. That attack is still available in the online mode, but as you'd imagine, it can be hard to pull off while you're engaged in a firefight. In the single-player campaign, you'll have a powerful melee attack that requires you to thrust both controllers forward simultaneously. You can also go to a view that zooms in through your weapon's sights, and when you're in this view you can twist the Nunchuk left and right to subtly lean in those directions, which will naturally come in handy for firing around corners. You move with the analog stick and aim with the remote, as per most Wii shooters. On the Wii, the game has a pretty robust control model that seems as if it will afford you precise shooting when you get past its learning curve. We went a few rounds online with both versions to see how things are shaping up.

The game supports 32 players in-game across six maps, which are set across a number of World War II-esque strongholds and crater-pocked battlefields.
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But that hasn't stopped Electronic Arts' studio in Vancouver from bringing frantic, large-scale action to the Wii and PSP with the forthcoming Medal of Honor Heroes 2, which is due to hit both platforms in the second week of November. The online-shooter category may be dominated these days by the Xbox 360 and, to a lesser extent, the PlayStation 3.
